Please check the OLM Recruit site
for more information about application.
R&D TECHNICAL ARTIST
R&D technical artist will be in charge of using and analyzing the existing tools and in-house developed products. Working closely to R&D he will have to achieve various tasks like surveys for a given visual goal, creating test scenes, evaluate an propose improvements for a tool, user interface design, documentations… The tools cover all areas of computer graphics like shading, rendering, compositing, animation, modeling, rigging, effects and pipeline.
Expert knowledge in Maya, After Effects and Photoshop.
Imagination and creativity, the candidate should be artist rather than technical.
Strong analytic and problem solving skills to challenge the tools and other existing software to propose new ideas.
Communication skills and the will to study in depth any aspect of computer graphics is critical.
Japanese proficiency is not required but the will to learn the language is required.
Any experience with any compositing package or 3D software is a plus(Houdini, XSI, Nuke…)
The position’s main responsibility is to tackle production challenges that arise which require custom software. This may include writing plugins for Maya or After Effects, or in some cases stand-alone scripts and/or programs. The needs can cover the gamut of CG production, so broad knowledge of CG techniques is needed.
Thorough knowledge of the principles of 3D (animation, FX, modelling, texturing, lighting, scripting, shading, rendering, rigging, and simulation). We appreciate that candidates may have varying levels of knowledge in these various areas.
A good working knowledge of the mathematical principles underlying 3D algorithms (e.g. linear algebra, quaternions, differential equations).
Candidates MUST be able to speak, read, and write English.
Desired Skills and Pluses:
Working knowledge of Maya is beneficial but not required.
Proficiency in Japanese is a plus
The CG researcher takes a pro-active forward-looking approach to satisfying tomorrow’s production needs. This involves identifying current and future production needs, researching potential solutions, and implementing them.
Expertise in one or more areas of 3D graphics (character animation, rendering, geometric modelling, physics simulations), and familiarity with the research literature in that area. Successful candidates will also generally have one or more publications in their area of expertise. General knowledge of the whole field of 3D graphics is also expected.
Deep understanding of the mathematical principles underlying 3D algorithms (e.g. linear algebra, quaternions, differential equations, manifolds, etc.).
At least 5 years of experience programming in C/C++ required.
Desired Skills and Pluses:
Ability to speak, read, and write Japanese a plus, but not required.